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// Update is called once per frame void Update () { Ray ray = UICamera.mainCamera.ScreenPointToRay (UICamera.mainCamera.WorldToScreenPoint(transform.position));// 向屏幕发射线 RaycastHit hit; Debug.DrawLine(UICamera.mainCamera.transform.position,gameObject.transform.position,Color.blue); // 射线的碰撞检测 if (Physics.Raycast (ray, out hit,200)) { print ("点到NGUI"); Debug.Log(hit.collider.name); } Debug.Log(transform.position); }
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